- C 90.1%
- RPGLE 4.5%
- Shell 3.9%
- JSONiq 1.1%
- CLIPS 0.4%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
Same change as rpg-lemonade-tng: only an IBM i object-not-found message means missing; a transport failure inside CHKOBJ is retried three times. Claude-Session: https://claude.ai/code/session_01HPdKaFBKQVs8hzfgXMrnwV |
||
| .vscode | ||
| db/sql | ||
| docs | ||
| native/QRPGLESRC | ||
| recovery | ||
| scripts | ||
| tests | ||
| .gitattributes | ||
| AGENTS.md | ||
| CHANGELOG.md | ||
| CLAUDE.md | ||
| README.md | ||
| sourcerer.json | ||
| test-1-munch-a-multiple.sh | ||
| test-2-troggle-chase.sh | ||
| test-3-clear-the-level.sh | ||
| test-5-factors.sh | ||
| test-6-primes.sh | ||
| test-7-comparisons.sh | ||
| test-8-end-and-restart.sh | ||
rpg-munchers-tng
Number Munchers, recovered. rpg-munchers is deployed to pub400 and every one
of its deployments ends with a routine source loss: four source members
disappear from the development library (NMRULE, NMPERSIST, MUNCHERS, MUNCHD)
and two programs lose their debug data and observability in production and
development. This repository is the twin that a recovery worker rebuilt from
that box, with no access to the original source. It deploys through the same
Binjovi pipeline, with seven of the original behaviour reels (the arcade-clock
reel needs the original repository's Go qualification client, which the twin
does not have), from what the box still gives up. See recovery/README.md
for the provenance of every file and docs/RECOVERY.md for the run.
The layout, the scripts and the rules are the same as rpg-lemonade-tng:
native/ and QRPGLESRC/-style member trees, db/sql/ generated DDL,
recovery/ receipts, dumps and Ghidra bundles, sourcerer.json derived from
the receipts, scripts/deploy.sh installing from that content only.